User Info: StrikerIX. Free him. I don't think it's actually an option. The game won't proceed until you do. User Info: hookshotman. User Info: PabloDuganheim. Whoever said he would start killing people if he's released was yanking someone's chain in a big, trollish way. He's never been a problem in any way and he makes for an excellent close range tankish type, especially when he's been upgraded with better shields and shotties.
Just make sure to balance his skills with someone good with biotics, ranged combat, or whatever is basically opposite of his skill set and you'll have a strong and capable team. I take him on a LOT of missions too. I, for one, welcome our new feral ghoul overlords! Nah, you can finish the whole game with him in the tank. More topics from this board Who is the final squad member? General 1 Answer What is the best class to use?
Forum Sub-Category. Post a Poll. Question Post. Posted by. Destiny 2. Help Forums. Grumpy Dusty. Should I go ahead and wake the sleeping krogan? First playthrough of ME2.
Comment Reply Start Topic. Post History Loading, please wait. This may take some time That should be obvious. He's a major character and squad member. Yeah, man. Grunt is an awsome dude.
One of the missions is triggered by the number of squad mates you have, so if you want to level up first you can leave him in cold storage for a little and wake him up later. Tip: It is even possible to avoid fighting the enemies entirely if you are quick, flexible, and follow the correct path left branch first, then right branch. This is a viable approach even on Insanity, and once the timing is learned can be done consistently and doesn't require special abilities.
Walk when krogan aren't shooting you, run when they are, and take cover briefly in the middle. Keep advancing if you can. If you choose this path, consider then leaving one squadmate behind to cover your back as you and the other squadmate get past the bridges and beyond to deactivate the spawning—you will hear a voiceover when you reach the spawn point, but if you reach the refined platinum that's additional confirmation you're done. Another viable strategy is to sprint there quickly and then optionally take the remaining krogan out from behind, or just leave them in the dust.
Once at the top, pick up the Medi-gel and power cells and scan the sniper rifle for a research sniper rifle damage upgrade, Scram Pulsar. Go out and down the hall to encounter more mercs. Be careful when entering this area because the mercs come out fast. Send in your squad first to pin them down for a few seconds, and then follow them in. Once the mercs are down then come around to hack the PDA for 4, credits before going up the stairs.
Once up the stairs before going through the door you have the opportunity to use a sniper rifle to take out mercs from the window -- or have a squadmate with a sniper rifle or an assault rifle do this.
If you choose to head into the room, open the door and move to the cover with straight ahead or to the right and take out the mercs moving up when you can to the L-shaped cover on the other side. Take cover behind it and send your squadmates to the pillars to provide cover. Once the mercs here are down move across the bridge picking up 2, credits on the corpse half way down. Eliminate them quickly if you can. The mercs will press you but will use cover very well.
Take them all out and advance your squad as you can to take out the mercs. Watch out when you do because they have a habit in this area of just squatting down behind cover and will not fire forward. Watch where you send them in order up keep up the pressure.
Once you're done with them pick up the power cells, and access the wall safe for 4, credits. Before you go up again walk across the catwalk to the end to hack a datapad for 4, more credits. Going up the stairs and opening the next door leaves you facing a metal hill that as you would expect has mercs on top of it. Move out with your squad and take out the mercs.
Here you can choose to go up the hill or not. It is recommended you get the thermal clips and go back and stay on level plain to take on the next set of mercs. Either way when you get far enough down you will come under fire by rockets and assault rifles.
Move up in cover and use long range weapons to take them out. Take out the mercs before you go beyond that point. Move left and up the stairs to get some height on the enemies. Position your squad with one next to you in the middle and the other at the end of the stairs to keep them from coming up them.
They will not attempt to flank you on the back. Once you eliminate all the enemies in front of you the hallway to the right has even more enemies. Move down from the catwalk and to the L-shaped cover to keep from getting hit too much. Move up to the pillars when you can and once they are all down recover clips and move into the base itself. Just inside the base what will happen depends solely on your import of Mass Effect. If you allowed Rana Thanoptis from Saren's base on Virmire to live, she can tell you what was happening here and how she survived.
You have to let her leave and she tells you she is running because she "knows how you work. He will tell you that he has been growing krogan in search of the perfect krogan, and providing an army for Jedore that consists of his rejects.
He says they are going wild because she lacks the ability to command them. The one krogan in the room with him, still in its tank, is the perfect krogan and his legacy.
As you ask questions eventually Jedore comes over the PA announcing that Okeer released the krogan, and she begins to destroy the krogan. Okeer says that if Shepard wants his help and his knowledge about the Collectors then he has to kill Jedore. Before leaving make sure to hack the terminal for a Krogan Vitality research upgrade. Once you open the door, take cover immediately behind the birthing tanks because there are three types of enemies in this room. Some krogan will periodically break free from the tanks and attack you and your squad.
The krogan are the greatest threat because all have shotguns and usually will bypass your squadmates and go straight for you. Take down the krogan. There will be four on Insanity, spawning one at a time.
Alternately, take out Jedore quickly and the krogan will stop spawning.
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